AI Insights · Timothy · January 2022
Top 5 Space Games in the UK Q4 2021: Unified Platform Performance
Discover how the top 5 space games performed in the UK during Q4 2021, with insights on revenue, downloads, and active users.
In the fourth quarter of 2021, the top 5 space games in the United Kingdom showed varied performance trends in terms of revenue, downloads, and active users. Here is a detailed look at how each game fared, based on data from Sensor Tower.
Star Trek Fleet Command saw its weekly revenue fluctuate throughout the quarter, peaking at approximately $323K in the week of December 6. Weekly downloads increased towards the end of the quarter, rising from around 1.3K in mid-October to 2.7K in the last week of December. Active users remained relatively stable, hovering around 14K to 15K throughout the quarter.
Star Wars™: Galaxy of Heroes experienced steady weekly revenue, with notable peaks at $168K in late November and $180K in the week leading up to Christmas. Download numbers showed a consistent upward trend, reaching around 4.5K in the final week of December. Active users increased steadily from 114K in early October to 133K by the end of the year.
Warhammer 40,000: Lost Crusade had a stable revenue stream, ending the quarter with a peak of $41K in the week of December 20. However, downloads saw a significant decline from around 3.5K in late September to just under 600 by the end of December. Active users also decreased, from approximately 12.3K at the start of the quarter to around 6.6K in the final week.
Infinite Galaxy showed a substantial increase in weekly revenue, reaching nearly $31K in the week of December 20. Downloads rose to a peak of 4.1K in early October before dropping to around 1.2K by mid-December. Active users saw a steady increase from 4K at the beginning of the quarter to just over 5K by the end of December.
EVE Echoes had more modest revenue figures, with the highest weekly revenue of $15K in mid-November. Downloads remained relatively low, peaking at 601 in late November. Active users stayed consistent, ranging from around 2.5K to 3.5K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.